Code Snippets and External Help
No adopted code snippets
No code snippets were copied 1:1 from external sources in this project that would need to be documented here individually.
How external help was used (especially for Unity)
For Unity questions the team consulted various forums, YouTube videos, and AI assistants — but in an advisory/questioning role rather than an executing one: explanations of concepts (XR Interaction Toolkit, scene structure, prefabs, materials), troubleshooting, and solution approaches. The implementation in the project was done by the team itself. One reason is practical: AI tools have no direct integration with the Unity editor (yet) — scenes, prefabs, and inspector configurations cannot be “written” by an AI; they can only be implemented manually in the editor.
Typical sources of this kind:
| Source | Usage |
|---|---|
| Unity documentation & forums (Unity Discussions) | Concept questions, error messages, XRI behavior |
| YouTube tutorials | XR setup, Blender-to-Unity workflows (FBX import, materials) |
| AI assistants | Explanations, debugging hypotheses, architecture questions — as a conversation partner, not a code generator |
The use of AI for the documentation is disclosed separately: AI Assistance in Documentation.
Third-party components in the repository
Independently of the above, the project contains the following third-party components (assets, not snippets):
| Component | Origin |
|---|---|
Assets/Samples/XR Interaction Toolkit/2.5.4/Starter Assets | Official Unity XRI samples |
Assets/Mesh Optimizer, Assets/MeshCombiner | Third-party editor tools (asset import) |
Assets/npc_casual_set_00 | NPC model set (visitor scenario, patient C) |
Assets/Controller/MetaQuestTouchPlus_* | Meta Quest controller models/textures |
| Inherited code Room of Horror 1.0 | © Kâan Turan (see LICENSE.txt / README.md) |
Last build: 19 Aug 2026, 05:20+00:00