Code Snippets and External Help

No adopted code snippets

No code snippets were copied 1:1 from external sources in this project that would need to be documented here individually.

How external help was used (especially for Unity)

For Unity questions the team consulted various forums, YouTube videos, and AI assistants — but in an advisory/questioning role rather than an executing one: explanations of concepts (XR Interaction Toolkit, scene structure, prefabs, materials), troubleshooting, and solution approaches. The implementation in the project was done by the team itself. One reason is practical: AI tools have no direct integration with the Unity editor (yet) — scenes, prefabs, and inspector configurations cannot be “written” by an AI; they can only be implemented manually in the editor.

Typical sources of this kind:

Source Usage
Unity documentation & forums (Unity Discussions) Concept questions, error messages, XRI behavior
YouTube tutorials XR setup, Blender-to-Unity workflows (FBX import, materials)
AI assistants Explanations, debugging hypotheses, architecture questions — as a conversation partner, not a code generator

The use of AI for the documentation is disclosed separately: AI Assistance in Documentation.

Third-party components in the repository

Independently of the above, the project contains the following third-party components (assets, not snippets):

Component Origin
Assets/Samples/XR Interaction Toolkit/2.5.4/Starter Assets Official Unity XRI samples
Assets/Mesh Optimizer, Assets/MeshCombiner Third-party editor tools (asset import)
Assets/npc_casual_set_00 NPC model set (visitor scenario, patient C)
Assets/Controller/MetaQuestTouchPlus_* Meta Quest controller models/textures
Inherited code Room of Horror 1.0 © Kâan Turan (see LICENSE.txt / README.md)

Last build: 19 Aug 2026, 05:20+00:00


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